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Rigging Mastery in Cartoon Animator
Character Creation
Introduction to Rigging Mastery (2:05)
01 Creating Smooth Rigs for Smooth Animation (2:35)
02 Download Project Files, Checklists, Diagrams and Rigging Accelerators
03 What you will learn (2:38)
04 Rigging - A Money Making Skill (6:06)
05 Psychology of Rigging (4:28)
06 The Easy Guide about the Interface pt1 (8:23)
07 Original Design vs Pre-made Characters (3:42)
08 Ideal Resolution for Character Rigs (2:29)
09 What is a Sprite (2:26)
10 Optimizing Rigs for Motion Clips (3:30)
11 How Rig makes Animation Easier and Faster 1 (5:56)
12 Knowing your limits with a Rigged Character in CA4 (4:55)
13 Are patterns or shading a good idea for CA4 Character Rigs (3:29)
14 Why I don't use G2 Characters (4:05)
15 Do I need different Rigs for Different Angles (5:31)
16 The Rigging Roadmap (7:06)
Photoshop Mini-Class
17 Photoshop Interface for Rigging (3:02)
18 Tools used for Rigging (13:51)
19 The Layers Panel (6:41)
20 Selecting Layers (5:47)
21 Masking (4:16)
22 Layer Visibility (1:35)
23 Drawing Essentials for Rigging (8:49)
FREE BONES Lv. 1 - Dog Photo
24 Importing into Photoshop (4:08)
25 Extracting the Image (7:53)
26 Exporting to PNG (2:12)
EXTRA: How to adjust the Pivot Point (3:45)
27 Adding Bones (3:41)
28 Adding Pins (3:48)
FREE BONES Lv. 2 - Toy Photo
29 Extracting The Image (5:21)
30 Separating Image Into Body Parts (6:32)
31 Blending Body Parts - Re-Drawing Joints (32:04)
32 Fixing Body Joints With Rotation Circles (23:03)
33 Preparing Joint Points For Smooth Rigging (4:28)
34 Export Body Parts To Pngs (3:00)
35 Rigging In Pipeline Version (12:03)
36 Rigging In Pro Version (11:06)
FREE BONES Lv. 3 - Family Photo
37 Extracting The Image (2:27)
38 Simple Photo Rig (4:22)
39 Calculating Joints For Smooth Rigging (9:33)
40 Extracting Hip And Head (3:42)
41 Extracting The Arms (11:56)
42 Extracting The Legs (5:59)
43 Blending The Joints Together For Smooth Rigging (28:49)
44 Adding Joint Points (9:23)
45 Rigging In Pipeline Version (10:56)
46 Export Pngs For Pro Version (2:02)
47 Rigging In Pro Version (14:54)
FREE BONES Lv. 4 - Crab - Complex Rig
48 Adding Joint Points (11:31)
49 Export Pngs (3:33)
50 Prepare For Easy Pipeline Rigging (6:42)
51 Rigging In Pipeline Version (8:50)
52 Rigging In Pro Version (11:16)
Mastering the Character Template
53 How To Get PSD Templates From Reallusion (3:46)
54 The Diferent Folders In The Psd Template (3:12)
55 Main Folder 1 - The Bones (5:09)
56 Main Folder 2 - The Image Folder (2:25)
57 Main Folder 3 - The Talking Head (5:11)
58 The Hand Folder (3:40)
59 The Foot Folder (2:31)
60 The Normal Folder - And Why It Exists (5:56)
61 The Left, Right And Center Folders In The Talkinghead (8:23)
62 The Mouth Drawings - And How To Not Have Them Jump Around On Lipsync (6:02)
63 Understanding Extra Bones (like Extra Hair Bones) (7:27)
64 The Eyes (5:31)
65 Adding Accessories (like Swords) (6:36)
66 What's The Correct Hierarchy Of Body Parts (2:52)
67 Why Some Drawing Layers Are Outside The Face (5:42)
68 Easy To Follow PSD Template Diagram (2:49)
Lv. 5 - Robot Character - Simple
69 Downloading Free Characters To Rig (3:16)
70 Rigging A Downloaded Character - Roadmap (4:15)
71 Download And Prepare Simple Character In Illustrator (8:06)
72 Prepare And Rename Layers In Illustrator (10:25)
73 Three Typical Mistakes And How To Avoid Them (17:19)
74 Export To Psd (2:00)
75 Rigging Accelerators - The Power Of Automation When Rigging In Photoshop (9:04)
Rigging Accelerators for Affinity by Rob Van Der Galiën (0:58)
76 Prepare Images For Rig (5:40)
77 (pipeline) Import Psd Template (2:38)
78 (pipeline) Rigging Image Layers (6:59)
79 (pipeline) Rigging Bones (10:27)
80 (pipeline) Test Rig In Ca4 (4:44)
81 (pro) Create Joints Image Layer (8:35)
82 (pro) Export Png Image Layers (2:57)
83 (pro) Import Character To Ca4 (1:27)
84 (pro) Rigging Bones (9:50)
85 Challenge - Complete Level 5 Again By Memory (1:16)
Lv. 6 - Robot Character - 3Part Limbs
86 Prepare Image For Rig (7:18)
87 (pipeline) Import Psd Template (2:18)
88 (pipeline) Rigging Image Layers (4:33)
89 (pipeline) Rigging Bones (8:47)
90 (pipeline) Test Rig In Ca4 (1:42)
91 (pro) Create Joints Image Layer (5:19)
92 (pro) Export Png Image Layers (2:30)
93 (pro) Import And Rig Bones (2:31)
94 (pro) Rigging The Images (7:20)
95 Challenge - Complete Level 6 Again By Memory (1:13)
Lv. 7 - Hipster Girl with simple Talking Head Preparation
96 Pre-made Characters From Shutterstock Or Adobestock (2:52)
97 How To Save Hours Of Work - Rigging Less With Higher Quality (9:02)
98 Understanding The File (4:46)
99 Backup And Decide Character Configuration (3:45)
100 Prepare File (15:55)
101 Separate Body Parts Into Layers (23:09)
102 Prepare Joint Circles For Smooth Movements (7:41)
103 Adjust Body Parts To Fit Joint Circles (11:01)
104 Duplicate Circles For Body Parts (7:00)
105 Add Haricross To Joint Circles For Precision Rigging (4:30)
106 Comform Joint Circles With Body Part (7:45)
107 Export To Psd And Test In Photoshop (2:38)
108 Typical Problem And How To Fix It (3:49)
109 Quick Review Of The Roadmap For Rigging With Template (2:10)
110 Renaming All The Layers For The Talking Head (8:34)
111 (pipeline) Import Psd Template To Character (7:01)
112 (pipeline) Body Image Layers (2:44)
113 (pipeline) Talking Head Image Layers (8:12)
114 (pipeline) Rigging Body Bones (3:18)
115 (pipeline) Rigging Talking Head Bones (3:26)
116 Test The Rig (7:22)
117 Big Challenge - Rig The Hipster Girl By Memory + Sprites For Hands (4:03)
Lv. 8 - Combining Traditional Animation with CA4
118 Understanding Traditional Animation Head Turns (4:36)
119 Understanding The 360 Head Interface (6:43)
120 Combining Traditional Animation For 360 Head Rigs (15:09)
121 Drawing For Animated Rigs (16:47)
122 How Masking Works In Ca4 (7:08)
123 Ball Shadow Masking Exercise (5:58)
124 The Eyewhite Mask And How It Works (18:11)
125 Rigging Multiple Eyes (26:00)
126 Rigging Multiple Mouths (16:03)
127 Why The Conventional 360 Process Won't Work (5:45)
128 Preparing The Main File (8:56)
129 Preparing Frontal View (11:01)
130 Preparing 3 Quarter View (5:36)
131 Preparing Side View (4:43)
132 A Way To Rig Faster Using Guides (9:30)
133 How To Prepare The Guides Faster (3:25)
134 Preparing A Master File For Guides (12:57)
135 Optional - Renaming Layers With Correct Name (13:38)
136 Preparing Guides For 3quarter Views (12:13)
137 Preparing Guides For Side Views (6:46)
138 The White Box For Easy Guide Reposition (17:43)
139 Rigging Front View With Template (18:11)
140 Exporting Center Right View (8:53)
141 Exporting Center Left View (4:44)
142 Exporting Right View (3:13)
143 Exporting Left View (3:12)
Lv. 8 - Rigging the 360 Head in CA4
144 Clone Straight Angle Views (x) (6:27)
145 Add Center Right Drawings (x) (25:56)
146 Add Center Left Drawings (x) (10:32)
147 Add Right Drawings (x) (16:23)
148 Add Left Drawings (x) (19:34)
149 Before We Start, Learn How To Recover From A Rare Error (bug) (3:37)
150 Rig Angles For Frontal View (y) (38:07)
151 Rig Angles For Side Views (y) (8:22)
152 Rig Angles For 3q Views (y) (7:37)
153 Add Sprites For 3q Views (28:53)
154 Add Sprites For Side Views (11:18)
155 Test Full 360 Head Rig (15:42)
Fixing Your Rig + Extras
156 How To Test, Diagnose And Fix Your Rig (2:50)
157 Rigging Process Step By Step Checklist (1:57)
158 Rigging Accessories, Props And Extras (10:36)
159 Software Sync To Modify Your Character - Jumping Between Ps And Ca4 (4:39)
160 Next - The 12 Principles Of Animation (4:17)
EXTRA LESSONS
01 Integrating After Effects and Cartoon Animator (5:17)
02 Character Dance 1 - How to think like an Animator (15:30)
03 Character Dance 2 - Analyzing the Outcome (18:47)
04 Character Dance 3 - STEP 1 - Bone animation Key Pose 2 - Hips (17:22)
05 Character Dance 4 - STEP 2 - Bone animation Key Pose 2 - Upper Body (11:10)
06 Character Dance 5 - STEP 3 - Bone animation Key Pose 3 (8:21)
07 Character Dance 6 - STEP 4 - Bone animation Key Poses 4 and 5 (20:36)
08 Character Dance 7 - STEP 5 - Squash and Stretch (6:00)
09 Customizing Character - Adding A Logo (12:38)
10 Customizing Character - Changing Colors (11:00)
34 Export Body Parts To Pngs
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